This project was the culmination of two semesters of work in which I operated as a programmer. This game won the CT Entrepreneurship Foundation Software Grant, enabling us continue development!
Going Nutz was my submission for the 2021 Global Game Jam. Working with 4 other Quinnipiac seniors, I served as one of the team's programmers. This game was built in Unity over the course of four days.
Lohele's sandbox was a game made entirely in Java. I acted as the team's UI and systems designer. I worked on this game over the course of a semester doing work in 2 week Scrum cycles.
For this project, I worked as one of the team's two main programmers and designers. Over the course of the year, my work ranged from coding combat interactions to implementing an inventory system. To see some of the work I've done on this project, check out my GitHub!
Below is a link to the game's Itch.io page. Here you'll be able to find downloadable builds for both Mac and PC, along with a teaser trailer. I highly encourage you to check it out and play it for yourself!
For this project, I worked as one of the team's three programmers. During this jam, my work consisted of creating the player movement and attack system, as well as bug fixing and Git maintenance. To see some of the work I've done on this project, check out my GitHub!
Click the link below to visit the game's Itch.io page. You'll be able to find playable Mac and PC builds of the game, as well as basic instructions on how to play. You can also check out some gameplay by clicking the video to your left!
For this project, I worked as the team's UI and systems programmer, designing a brand new UI for the game. To see the code I wrote for this project, click the link below.
You can also check out some gameplay by clicking the video to your left! Click the link below to download a playable version of the game!